2022-10-28 21:25:04 -05:00
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use crate::error::Error;
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use crate::io::*;
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use std::io::{Read, Write};
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2022-10-28 21:49:37 -05:00
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pub const SAVE_VERSION: u8 = 5;
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2022-10-28 21:25:04 -05:00
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum SaveType {
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World,
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Subassembly,
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}
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#[derive(Debug)]
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pub struct ModInfo {
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pub mod_id: String,
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pub mod_version: [i32; 4],
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}
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#[derive(Debug)]
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pub struct ComponentType {
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pub numeric_id: u16,
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pub text_id: String,
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}
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#[derive(Debug)]
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pub struct Input {
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pub circuit_state_id: i32,
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}
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#[derive(Debug)]
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pub struct Output {
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pub circuit_state_id: i32,
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}
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#[derive(Debug)]
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pub struct Component {
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pub address: u32,
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pub parent: u32,
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pub type_id: u16,
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pub position: [f32; 3],
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pub rotation: [f32; 4],
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pub inputs: Vec<Input>,
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pub outputs: Vec<Output>,
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pub custom_data: Option<Vec<u8>>,
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}
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#[derive(Debug)]
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pub struct PegAddress {
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pub is_input: bool,
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pub component_address: u32,
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pub peg_index: i32,
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}
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#[derive(Debug)]
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pub struct Wire {
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pub start_peg: PegAddress,
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pub end_peg: PegAddress,
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pub circuit_state_id: i32,
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pub rotation: f32,
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}
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#[derive(Debug)]
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pub enum CircuitStates {
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WorldFormat { circuit_states: Vec<u8> },
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SubassemblyFormat { on_states: Vec<i32> },
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}
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#[derive(Debug)]
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pub struct BlotterFile {
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pub game_version: [i32; 4],
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pub save_type: SaveType,
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pub mods: Vec<ModInfo>,
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pub component_types: Vec<ComponentType>,
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pub components: Vec<Component>,
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pub wires: Vec<Wire>,
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pub circuit_states: CircuitStates,
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}
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impl BlotterFile {
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pub fn new(game_version: [i32; 4]) -> Self {
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Self {
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game_version,
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save_type: SaveType::World,
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mods: Vec::new(),
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component_types: Vec::new(),
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components: Vec::new(),
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wires: Vec::new(),
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circuit_states: CircuitStates::WorldFormat {
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circuit_states: Vec::new(),
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},
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}
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}
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pub fn read<R: Read>(reader: &mut R) -> Result<Self, Error> {
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read_magic(reader, b"Logic World save")?;
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let save_version = read_u8(reader)?;
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2022-10-28 21:49:37 -05:00
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if save_version != SAVE_VERSION {
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2022-10-28 21:25:04 -05:00
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return Err(Error::IncompatibleVersion(save_version));
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}
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Self::read_after_save_version(reader)
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}
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pub(crate) fn read_after_save_version<R: Read>(reader: &mut R) -> Result<Self, Error> {
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let game_version = read_version(reader)?;
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let save_type_id = read_u8(reader)?;
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let save_type = match save_type_id {
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1 => SaveType::World,
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2 => SaveType::Subassembly,
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_ => {
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return Err(Error::InvalidSave);
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}
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};
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let num_components = read_usize(reader)?;
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let num_wires = read_usize(reader)?;
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let num_mods = read_usize(reader)?;
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let mods = read_vec(num_mods, || {
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let mod_id = read_string(reader)?;
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let mod_version = read_version(reader)?;
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Ok(ModInfo {
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mod_id,
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mod_version,
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})
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})?;
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let num_component_types: usize = read_usize(reader)?;
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let component_types = read_vec(num_component_types, || {
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let numeric_id = read_u16(reader)?;
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let text_id = read_string(reader)?;
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Ok(ComponentType {
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numeric_id,
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text_id,
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})
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})?;
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let components = read_vec(num_components, || {
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let address = read_u32(reader)?;
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let parent = read_u32(reader)?;
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let type_id = read_u16(reader)?;
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let position = read_array(|| read_f32(reader))?;
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let rotation = read_array(|| read_f32(reader))?;
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let num_inputs = read_usize(reader)?;
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let inputs = read_vec(num_inputs, || {
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let circuit_state_id = read_i32(reader)?;
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Ok(Input { circuit_state_id })
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})?;
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let num_outputs = read_usize(reader)?;
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let outputs = read_vec(num_outputs, || {
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let circuit_state_id = read_i32(reader)?;
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Ok(Output { circuit_state_id })
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})?;
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let custom_data_len = read_i32(reader)?;
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let custom_data = if custom_data_len < 0 {
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None
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} else {
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Some(read_bytevec(reader, custom_data_len as usize)?)
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};
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Ok(Component {
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address,
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parent,
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type_id,
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position,
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rotation,
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inputs,
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outputs,
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custom_data,
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})
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})?;
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let wires = read_vec(num_wires, || {
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let start_peg = read_peg_address(reader)?;
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let end_peg = read_peg_address(reader)?;
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let circuit_state_id = read_i32(reader)?;
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let rotation = read_f32(reader)?;
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Ok(Wire {
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start_peg,
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end_peg,
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circuit_state_id,
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rotation,
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})
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})?;
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let circuit_states = match save_type {
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SaveType::World => {
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let num_bytes = read_usize(reader)?;
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let circuit_states = read_bytevec(reader, num_bytes)?;
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CircuitStates::WorldFormat { circuit_states }
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}
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SaveType::Subassembly => {
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let num_on_states = read_usize(reader)?;
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let on_states = read_vec(num_on_states, || read_i32(reader))?;
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CircuitStates::SubassemblyFormat { on_states }
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}
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};
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read_magic(reader, b"redstone sux lol")?;
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Ok(Self {
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game_version,
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save_type,
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mods,
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component_types,
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components,
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wires,
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circuit_states,
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})
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}
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pub fn write<W: Write>(&self, writer: &mut W) -> Result<(), Error> {
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writer.write_all(b"Logic World save")?;
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2022-10-28 21:49:37 -05:00
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write_u8(SAVE_VERSION, writer)?;
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2022-10-28 21:25:04 -05:00
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for &v in &self.game_version {
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write_i32(v, writer)?;
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}
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let save_type_id = match self.save_type {
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SaveType::World => 1,
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SaveType::Subassembly => 2,
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};
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write_u8(save_type_id, writer)?;
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write_usize(self.components.len(), writer)?;
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write_usize(self.wires.len(), writer)?;
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write_usize(self.mods.len(), writer)?;
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for mod_info in &self.mods {
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write_str(&mod_info.mod_id, writer)?;
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for &v in &mod_info.mod_version {
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write_i32(v, writer)?;
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}
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}
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write_usize(self.component_types.len(), writer)?;
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for component_type in &self.component_types {
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write_u16(component_type.numeric_id, writer)?;
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write_str(&component_type.text_id, writer)?;
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}
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for component in &self.components {
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write_u32(component.address, writer)?;
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write_u32(component.parent, writer)?;
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write_u16(component.type_id, writer)?;
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for &v in &component.position {
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write_f32(v, writer)?;
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}
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for &v in &component.rotation {
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write_f32(v, writer)?;
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}
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write_usize(component.inputs.len(), writer)?;
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for input in &component.inputs {
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write_i32(input.circuit_state_id, writer)?;
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}
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write_usize(component.outputs.len(), writer)?;
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for output in &component.outputs {
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write_i32(output.circuit_state_id, writer)?;
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}
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if let Some(bytes) = &component.custom_data {
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write_usize(bytes.len(), writer)?;
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writer.write_all(&bytes)?;
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} else {
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write_i32(-1, writer)?;
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}
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}
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for wire in &self.wires {
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write_peg_address(&wire.start_peg, writer)?;
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write_peg_address(&wire.end_peg, writer)?;
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write_i32(wire.circuit_state_id, writer)?;
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write_f32(wire.rotation, writer)?;
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}
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match (self.save_type, &self.circuit_states) {
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(SaveType::World, CircuitStates::WorldFormat { circuit_states }) => {
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write_usize(circuit_states.len(), writer)?;
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writer.write_all(&circuit_states)?;
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}
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(SaveType::Subassembly, CircuitStates::SubassemblyFormat { on_states }) => {
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write_usize(on_states.len(), writer)?;
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for &v in on_states {
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write_i32(v, writer)?;
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}
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}
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_ => {
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return Err(Error::InvalidSave);
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}
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}
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writer.write_all(b"redstone sux lol")?;
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Ok(())
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}
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}
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fn read_peg_address<R: Read>(reader: &mut R) -> Result<PegAddress, Error> {
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let peg_kind = read_u8(reader)?;
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let is_input = match peg_kind {
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0 => false,
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1 => true,
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_ => return Err(Error::InvalidSave),
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};
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let component_address = read_u32(reader)?;
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let peg_index = read_i32(reader)?;
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Ok(PegAddress {
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is_input,
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component_address,
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peg_index,
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})
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}
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fn write_peg_address<W: Write>(address: &PegAddress, writer: &mut W) -> Result<(), Error> {
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let peg_type_id = match address.is_input {
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false => 0,
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true => 1,
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};
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write_u8(peg_type_id, writer)?;
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write_u32(address.component_address, writer)?;
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write_i32(address.peg_index, writer)?;
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Ok(())
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}
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