Rewriting with zero dependencies
This commit is contained in:
parent
54e0e1ba11
commit
0940cca801
4 changed files with 347 additions and 105 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1,2 +1,3 @@
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/target
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Cargo.lock
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.vscode
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@ -1,9 +1,8 @@
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[package]
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name = "blotter"
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version = "0.1.0"
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edition = "2018"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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declio = "0.2.0"
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[dependencies]
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16
examples/load.rs
Normal file
16
examples/load.rs
Normal file
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@ -0,0 +1,16 @@
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use std::{env::args_os, fs::File, io::BufReader, process::exit};
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use blotter::BlotterFile;
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fn main() -> Result<(), blotter::Error> {
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let infile = args_os().nth(1).unwrap_or_else(usage);
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let mut reader = BufReader::new(File::open(infile)?);
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let blotter_file = BlotterFile::read(&mut reader)?;
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println!("{:#?}", blotter_file);
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Ok(())
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}
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fn usage<T>() -> T {
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eprintln!("missing argument: input file name");
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exit(1);
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}
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430
src/lib.rs
430
src/lib.rs
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@ -1,131 +1,357 @@
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use declio::ctx::Len;
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use declio::util::{magic_bytes, zero_one, LittleEndian};
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use declio::{Decode, Encode};
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use std::convert::TryInto;
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type ComponentId = LittleEndian<u16>;
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type ComponentAddress = LittleEndian<u32>;
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type Int = LittleEndian<i32>;
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type Float = LittleEndian<f32>;
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type Version = [Int; 4];
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#[derive(Debug, Clone, Copy, PartialEq, Encode, Decode)]
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#[declio(id_type = "u8")]
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enum SaveType {
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#[declio(id = "1")]
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#[derive(Debug, Clone, Copy, PartialEq)]
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#[non_exhaustive]
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pub enum SaveType {
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World,
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#[declio(id = "2")]
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Subassembly,
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}
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#[derive(Debug, Encode, Decode)]
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pub struct BlotterFile {
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header: Header,
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save_version: u8,
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game_version: Version,
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save_type: SaveType,
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components_len: Int,
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wires_len: Int,
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mods_len: Int,
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#[declio(ctx = "Len(mods_len.0.try_into()?)")]
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mods: Vec<Mod>,
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component_ids_len: Int,
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#[declio(ctx = "Len(component_ids_len.0.try_into()?)")]
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component_ids: Vec<ComponentIdMapping>,
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#[declio(ctx = "Len(components_len.0.try_into()?)")]
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components: Vec<Component>,
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#[declio(ctx = "Len(wires_len.0.try_into()?)")]
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wires: Vec<Wire>,
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#[declio(ctx = "*save_type")]
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circuit_states: CircuitStates,
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footer: Footer,
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#[derive(Debug)]
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struct ModInfo {
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mod_id: String,
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mod_version: [i32; 4],
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}
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magic_bytes! {
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#[derive(Debug)]
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Header(b"Logic World save");
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#[derive(Debug)]
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Footer(b"redstone sux lol");
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#[derive(Debug)]
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struct ComponentType {
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numeric_id: u16,
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text_id: String,
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}
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#[derive(Debug, Encode, Decode)]
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struct Text {
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len: Int,
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#[declio(with = "declio::util::utf8", ctx = "Len(len.0.try_into()?)")]
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value: String,
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}
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#[derive(Debug, Encode, Decode)]
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struct Mod {
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mod_id: Text,
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version: Version,
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}
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#[derive(Debug, Encode, Decode)]
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struct ComponentIdMapping {
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numeric_id: ComponentId,
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text_id: Text,
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}
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#[derive(Debug, Encode, Decode)]
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#[derive(Debug)]
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struct Input {
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circuit_state_id: Int,
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circuit_state_id: i32,
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}
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#[derive(Debug, Encode, Decode)]
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#[derive(Debug)]
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struct Output {
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circuit_state_id: Int,
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circuit_state_id: i32,
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}
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#[derive(Debug, Encode, Decode)]
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#[derive(Debug)]
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struct Component {
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address: ComponentAddress,
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parent: ComponentAddress,
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type_id: ComponentId,
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position: [Float; 3],
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rotation: [Float; 4],
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inputs_len: Int,
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#[declio(ctx = "Len(inputs_len.0.try_into()?)")]
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address: u32,
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parent: u32,
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type_id: u16,
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position: [f32; 3],
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rotation: [f32; 4],
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inputs: Vec<Input>,
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outputs_len: Int,
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#[declio(ctx = "Len(outputs_len.0.try_into()?)")]
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outputs: Vec<Output>,
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custom_data_len: Int,
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#[declio(skip_if = "custom_data_len.0 == -1")]
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#[declio(ctx = "Len(custom_data_len.0.try_into()?)")]
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custom_data: Option<Vec<u8>>,
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}
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#[derive(Debug, Encode, Decode)]
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#[derive(Debug)]
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struct PegAddress {
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#[declio(with = "zero_one")]
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is_input: bool,
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component: ComponentAddress,
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index: Int,
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component_address: u32,
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peg_index: i32,
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}
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#[derive(Debug, Encode, Decode)]
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#[derive(Debug)]
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struct Wire {
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peg_1: PegAddress,
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peg_2: PegAddress,
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circuit_state_id: Int,
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rotation: Float,
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start_peg: PegAddress,
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end_peg: PegAddress,
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circuit_state_id: i32,
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rotation: f32,
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}
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#[derive(Debug, Encode, Decode)]
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#[declio(ctx = "save_type: SaveType", id_expr = "save_type")]
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#[derive(Debug)]
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enum CircuitStates {
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#[declio(id = "SaveType::World")]
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WorldFormat {
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len: Int,
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#[declio(ctx = "Len(len.0.try_into()?)")]
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circuit_states: Vec<u8>,
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},
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#[declio(id = "SaveType::Subassembly")]
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SubassemblyFormat {
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len: Int,
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#[declio(ctx = "Len(len.0.try_into()?)")]
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on_states: Vec<Int>,
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},
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WorldFormat { circuit_states: Vec<u8> },
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SubassemblyFormat { on_states: Vec<i32> },
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}
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#[derive(Debug)]
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pub struct BlotterFile {
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game_version: [i32; 4],
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save_type: SaveType,
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mods: Vec<ModInfo>,
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component_types: Vec<ComponentType>,
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components: Vec<Component>,
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wires: Vec<Wire>,
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circuit_states: CircuitStates,
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}
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impl BlotterFile {
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pub fn new(game_version: [i32; 4]) -> Self {
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Self {
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game_version,
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save_type: SaveType::World,
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mods: Vec::new(),
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component_types: Vec::new(),
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components: Vec::new(),
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wires: Vec::new(),
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circuit_states: CircuitStates::WorldFormat {
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circuit_states: Vec::new(),
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},
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}
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}
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pub fn read<R>(reader: &mut R) -> Result<Self, Error>
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where
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R: std::io::Read,
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{
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read_magic(reader, b"Logic World save")?;
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let save_version = read_u8(reader)?;
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if save_version != 5 {
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return Err(Error::IncompatibleVersion(save_version));
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}
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let game_version = read_version(reader)?;
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let save_type_id = read_u8(reader)?;
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let save_type = match save_type_id {
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1 => SaveType::World,
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2 => SaveType::Subassembly,
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_ => {
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return Err(Error::UnknownSaveType(save_type_id));
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}
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};
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let num_components = read_usize(reader)?;
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let num_wires = read_usize(reader)?;
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let num_mods = read_usize(reader)?;
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let mods = read_vec(num_mods, || {
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let mod_id = read_string(reader)?;
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let mod_version = read_version(reader)?;
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Ok(ModInfo {
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mod_id,
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mod_version,
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})
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})?;
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let num_component_types: usize = read_usize(reader)?;
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let component_types = read_vec(num_component_types, || {
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let numeric_id = read_u16(reader)?;
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let text_id = read_string(reader)?;
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Ok(ComponentType {
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numeric_id,
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text_id,
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})
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})?;
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let components = read_vec(num_components, || {
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let address = read_u32(reader)?;
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let parent = read_u32(reader)?;
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let type_id = read_u16(reader)?;
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let position = read_array(|| read_f32(reader))?;
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let rotation = read_array(|| read_f32(reader))?;
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let num_inputs = read_usize(reader)?;
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let inputs = read_vec(num_inputs, || {
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let circuit_state_id = read_i32(reader)?;
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Ok(Input { circuit_state_id })
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})?;
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let num_outputs = read_usize(reader)?;
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let outputs = read_vec(num_outputs, || {
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let circuit_state_id = read_i32(reader)?;
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Ok(Output { circuit_state_id })
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})?;
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let custom_data_len = read_i32(reader)?;
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let custom_data = if custom_data_len < 0 {
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None
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} else {
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Some(read_bytevec(reader, custom_data_len as usize)?)
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};
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Ok(Component {
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address,
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parent,
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type_id,
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position,
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rotation,
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inputs,
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outputs,
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custom_data,
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})
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})?;
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let wires = read_vec(num_wires, || {
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let start_peg = read_peg_address(reader)?;
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let end_peg = read_peg_address(reader)?;
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let circuit_state_id = read_i32(reader)?;
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let rotation = read_f32(reader)?;
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Ok(Wire {
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start_peg,
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end_peg,
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circuit_state_id,
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rotation,
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})
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})?;
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let circuit_states = match save_type {
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SaveType::World => {
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let num_bytes = read_usize(reader)?;
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let circuit_states = read_bytevec(reader, num_bytes)?;
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CircuitStates::WorldFormat { circuit_states }
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}
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SaveType::Subassembly => {
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let num_on_states = read_usize(reader)?;
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let on_states = read_vec(num_on_states, || read_i32(reader))?;
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CircuitStates::SubassemblyFormat { on_states }
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}
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};
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read_magic(reader, b"redstone sux lol")?;
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Ok(Self {
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game_version,
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save_type,
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mods,
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component_types,
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components,
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wires,
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circuit_states,
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})
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}
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}
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#[derive(Debug)]
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#[non_exhaustive]
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pub enum Error {
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IoError(std::io::Error),
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InvalidSave,
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IncompatibleVersion(u8),
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UnknownSaveType(u8),
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}
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impl From<std::io::Error> for Error {
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fn from(error: std::io::Error) -> Self {
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Self::IoError(error)
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}
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}
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fn read_u8<R>(reader: &mut R) -> Result<u8, Error>
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where
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R: std::io::Read,
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{
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let mut bytes = [0u8; 1];
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reader.read_exact(&mut bytes)?;
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Ok(u8::from_le_bytes(bytes))
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}
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fn read_u16<R>(reader: &mut R) -> Result<u16, Error>
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where
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R: std::io::Read,
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{
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let mut bytes = [0u8; 2];
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reader.read_exact(&mut bytes)?;
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Ok(u16::from_le_bytes(bytes))
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}
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fn read_i32<R>(reader: &mut R) -> Result<i32, Error>
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where
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R: std::io::Read,
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{
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let mut bytes = [0u8; 4];
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reader.read_exact(&mut bytes)?;
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Ok(i32::from_le_bytes(bytes))
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}
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fn read_u32<R>(reader: &mut R) -> Result<u32, Error>
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where
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R: std::io::Read,
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{
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let mut bytes = [0u8; 4];
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reader.read_exact(&mut bytes)?;
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Ok(u32::from_le_bytes(bytes))
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}
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fn read_f32<R>(reader: &mut R) -> Result<f32, Error>
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where
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R: std::io::Read,
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{
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let mut bytes = [0u8; 4];
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reader.read_exact(&mut bytes)?;
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Ok(f32::from_le_bytes(bytes))
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}
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fn read_usize<R>(reader: &mut R) -> Result<usize, Error>
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where
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R: std::io::Read,
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{
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read_i32(reader)?.try_into().map_err(|_| Error::InvalidSave)
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}
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fn read_string<R>(reader: &mut R) -> Result<String, Error>
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where
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R: std::io::Read,
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{
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let string_len = read_usize(reader)?;
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let bytes = read_bytevec(reader, string_len)?;
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String::from_utf8(bytes).map_err(|_| Error::InvalidSave)
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}
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fn read_vec<F, T>(len: usize, mut reader: F) -> Result<Vec<T>, Error>
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where
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F: FnMut() -> Result<T, Error>,
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{
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let mut vec = Vec::with_capacity(len);
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for _ in 0..len {
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vec.push(reader()?);
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}
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Ok(vec)
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}
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fn read_array<F, T, const LEN: usize>(mut reader: F) -> Result<[T; LEN], Error>
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where
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F: FnMut() -> Result<T, Error>,
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T: Default + Copy,
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{
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let mut arr = [Default::default(); LEN];
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for slot in &mut arr {
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*slot = reader()?;
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}
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Ok(arr)
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}
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fn read_magic<R>(reader: &mut R, magic_bytes: &[u8]) -> Result<(), Error>
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where
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R: std::io::Read,
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{
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let mut header = [0u8; 16];
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reader.read_exact(&mut header)?;
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if header != *magic_bytes {
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return Err(Error::InvalidSave);
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}
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Ok(())
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}
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fn read_version<R>(reader: &mut R) -> Result<[i32; 4], Error>
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where
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R: std::io::Read,
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{
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read_array(|| read_i32(reader))
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}
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fn read_bytevec<R>(reader: &mut R, len: usize) -> Result<Vec<u8>, Error>
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where
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R: std::io::Read,
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{
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let mut vec = vec![0u8; len];
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reader.read_exact(&mut vec)?;
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Ok(vec)
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}
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fn read_peg_address<R>(reader: &mut R) -> Result<PegAddress, Error>
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where
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R: std::io::Read,
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{
|
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let peg_kind = read_u8(reader)?;
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let is_input = match peg_kind {
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0 => false,
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1 => true,
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_ => return Err(Error::InvalidSave),
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};
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let component_address = read_u32(reader)?;
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let peg_index = read_i32(reader)?;
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Ok(PegAddress {
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is_input,
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component_address,
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peg_index,
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})
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}
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