Add V6 parser with integer coordinates
This commit is contained in:
parent
a23fa3cc40
commit
2705447574
3 changed files with 335 additions and 6 deletions
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@ -1,6 +1,7 @@
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pub mod error;
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pub mod error;
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pub(crate) mod io;
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pub(crate) mod io;
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pub mod v5;
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pub mod v5;
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pub mod v6;
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use io::read_u8;
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use io::read_u8;
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use std::io::{Read, Write};
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use std::io::{Read, Write};
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@ -11,6 +12,7 @@ use crate::io::read_magic;
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#[derive(Debug)]
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#[derive(Debug)]
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pub enum BlotterFile {
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pub enum BlotterFile {
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V5(v5::BlotterFile),
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V5(v5::BlotterFile),
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V6(v6::BlotterFile),
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}
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}
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impl BlotterFile {
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impl BlotterFile {
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@ -18,7 +20,8 @@ impl BlotterFile {
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read_magic(reader, b"Logic World save")?;
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read_magic(reader, b"Logic World save")?;
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let save_version = read_u8(reader)?;
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let save_version = read_u8(reader)?;
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match save_version {
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match save_version {
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5 => v5::BlotterFile::read_after_save_version(reader).map(Self::V5),
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v5::SAVE_VERSION => v5::BlotterFile::read_after_save_version(reader).map(Self::V5),
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v6::SAVE_VERSION => v6::BlotterFile::read_after_save_version(reader).map(Self::V6),
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_ => Err(Error::IncompatibleVersion(save_version)),
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_ => Err(Error::IncompatibleVersion(save_version)),
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}
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}
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}
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}
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@ -26,6 +29,7 @@ impl BlotterFile {
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pub fn write<W: Write>(&self, writer: &mut W) -> Result<(), Error> {
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pub fn write<W: Write>(&self, writer: &mut W) -> Result<(), Error> {
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match self {
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match self {
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Self::V5(file) => file.write(writer),
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Self::V5(file) => file.write(writer),
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Self::V6(file) => file.write(writer),
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}
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}
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}
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}
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}
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}
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@ -2,6 +2,8 @@ use crate::error::Error;
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use crate::io::*;
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use crate::io::*;
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use std::io::{Read, Write};
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use std::io::{Read, Write};
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pub const SAVE_VERSION: u8 = 5;
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#[derive(Debug, Clone, Copy, PartialEq)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum SaveType {
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pub enum SaveType {
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World,
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World,
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@ -65,7 +67,6 @@ pub enum CircuitStates {
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct BlotterFile {
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pub struct BlotterFile {
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pub save_version: u8,
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pub game_version: [i32; 4],
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pub game_version: [i32; 4],
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pub save_type: SaveType,
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pub save_type: SaveType,
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pub mods: Vec<ModInfo>,
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pub mods: Vec<ModInfo>,
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@ -78,7 +79,6 @@ pub struct BlotterFile {
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impl BlotterFile {
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impl BlotterFile {
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pub fn new(game_version: [i32; 4]) -> Self {
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pub fn new(game_version: [i32; 4]) -> Self {
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Self {
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Self {
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save_version: 5,
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game_version,
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game_version,
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save_type: SaveType::World,
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save_type: SaveType::World,
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mods: Vec::new(),
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mods: Vec::new(),
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@ -95,7 +95,7 @@ impl BlotterFile {
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read_magic(reader, b"Logic World save")?;
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read_magic(reader, b"Logic World save")?;
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let save_version = read_u8(reader)?;
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let save_version = read_u8(reader)?;
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if save_version != 5 {
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if save_version != SAVE_VERSION {
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return Err(Error::IncompatibleVersion(save_version));
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return Err(Error::IncompatibleVersion(save_version));
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}
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}
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Self::read_after_save_version(reader)
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Self::read_after_save_version(reader)
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@ -204,7 +204,6 @@ impl BlotterFile {
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read_magic(reader, b"redstone sux lol")?;
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read_magic(reader, b"redstone sux lol")?;
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Ok(Self {
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Ok(Self {
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save_version: 5,
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game_version,
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game_version,
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save_type,
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save_type,
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mods,
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mods,
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@ -218,7 +217,7 @@ impl BlotterFile {
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pub fn write<W: Write>(&self, writer: &mut W) -> Result<(), Error> {
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pub fn write<W: Write>(&self, writer: &mut W) -> Result<(), Error> {
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writer.write_all(b"Logic World save")?;
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writer.write_all(b"Logic World save")?;
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write_u8(self.save_version, writer)?;
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write_u8(SAVE_VERSION, writer)?;
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for &v in &self.game_version {
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for &v in &self.game_version {
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write_i32(v, writer)?;
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write_i32(v, writer)?;
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}
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}
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326
src/v6.rs
Normal file
326
src/v6.rs
Normal file
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@ -0,0 +1,326 @@
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use crate::error::Error;
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use crate::io::*;
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use std::io::{Read, Write};
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pub const SAVE_VERSION: u8 = 6;
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum SaveType {
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World,
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Subassembly,
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}
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#[derive(Debug)]
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pub struct ModInfo {
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pub mod_id: String,
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pub mod_version: [i32; 4],
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}
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#[derive(Debug)]
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pub struct ComponentType {
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pub numeric_id: u16,
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pub text_id: String,
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}
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#[derive(Debug)]
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pub struct Input {
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pub circuit_state_id: i32,
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}
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#[derive(Debug)]
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pub struct Output {
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pub circuit_state_id: i32,
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}
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#[derive(Debug)]
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pub struct Component {
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pub address: u32,
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pub parent: u32,
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pub type_id: u16,
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pub position: [i32; 3],
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pub rotation: [f32; 4],
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pub inputs: Vec<Input>,
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pub outputs: Vec<Output>,
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pub custom_data: Option<Vec<u8>>,
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}
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#[derive(Debug)]
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pub struct PegAddress {
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pub is_input: bool,
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pub component_address: u32,
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pub peg_index: i32,
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}
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#[derive(Debug)]
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pub struct Wire {
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pub start_peg: PegAddress,
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pub end_peg: PegAddress,
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pub circuit_state_id: i32,
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pub rotation: f32,
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}
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#[derive(Debug)]
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pub enum CircuitStates {
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WorldFormat { circuit_states: Vec<u8> },
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SubassemblyFormat { on_states: Vec<i32> },
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}
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#[derive(Debug)]
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pub struct BlotterFile {
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pub game_version: [i32; 4],
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pub save_type: SaveType,
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pub mods: Vec<ModInfo>,
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pub component_types: Vec<ComponentType>,
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pub components: Vec<Component>,
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pub wires: Vec<Wire>,
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pub circuit_states: CircuitStates,
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}
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impl BlotterFile {
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pub fn new(game_version: [i32; 4]) -> Self {
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Self {
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game_version,
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save_type: SaveType::World,
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mods: Vec::new(),
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component_types: Vec::new(),
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components: Vec::new(),
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wires: Vec::new(),
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circuit_states: CircuitStates::WorldFormat {
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circuit_states: Vec::new(),
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},
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}
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}
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pub fn read<R: Read>(reader: &mut R) -> Result<Self, Error> {
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read_magic(reader, b"Logic World save")?;
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let save_version = read_u8(reader)?;
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if save_version != SAVE_VERSION {
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return Err(Error::IncompatibleVersion(save_version));
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}
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Self::read_after_save_version(reader)
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}
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pub(crate) fn read_after_save_version<R: Read>(reader: &mut R) -> Result<Self, Error> {
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let game_version = read_version(reader)?;
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let save_type_id = read_u8(reader)?;
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let save_type = match save_type_id {
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1 => SaveType::World,
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2 => SaveType::Subassembly,
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_ => {
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return Err(Error::InvalidSave);
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}
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};
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let num_components = read_usize(reader)?;
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let num_wires = read_usize(reader)?;
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let num_mods = read_usize(reader)?;
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let mods = read_vec(num_mods, || {
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let mod_id = read_string(reader)?;
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let mod_version = read_version(reader)?;
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Ok(ModInfo {
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mod_id,
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mod_version,
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})
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})?;
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let num_component_types: usize = read_usize(reader)?;
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let component_types = read_vec(num_component_types, || {
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let numeric_id = read_u16(reader)?;
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let text_id = read_string(reader)?;
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Ok(ComponentType {
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numeric_id,
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text_id,
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})
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})?;
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let components = read_vec(num_components, || {
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let address = read_u32(reader)?;
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let parent = read_u32(reader)?;
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let type_id = read_u16(reader)?;
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let position = read_array(|| read_i32(reader))?;
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let rotation = read_array(|| read_f32(reader))?;
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let num_inputs = read_usize(reader)?;
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let inputs = read_vec(num_inputs, || {
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let circuit_state_id = read_i32(reader)?;
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Ok(Input { circuit_state_id })
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})?;
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let num_outputs = read_usize(reader)?;
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let outputs = read_vec(num_outputs, || {
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let circuit_state_id = read_i32(reader)?;
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Ok(Output { circuit_state_id })
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})?;
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let custom_data_len = read_i32(reader)?;
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let custom_data = if custom_data_len < 0 {
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None
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} else {
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Some(read_bytevec(reader, custom_data_len as usize)?)
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};
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Ok(Component {
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address,
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parent,
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type_id,
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position,
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rotation,
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inputs,
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outputs,
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custom_data,
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})
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})?;
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let wires = read_vec(num_wires, || {
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let start_peg = read_peg_address(reader)?;
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let end_peg = read_peg_address(reader)?;
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let circuit_state_id = read_i32(reader)?;
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let rotation = read_f32(reader)?;
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Ok(Wire {
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start_peg,
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end_peg,
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circuit_state_id,
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rotation,
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})
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})?;
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let circuit_states = match save_type {
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SaveType::World => {
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let num_bytes = read_usize(reader)?;
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let circuit_states = read_bytevec(reader, num_bytes)?;
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CircuitStates::WorldFormat { circuit_states }
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}
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SaveType::Subassembly => {
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let num_on_states = read_usize(reader)?;
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let on_states = read_vec(num_on_states, || read_i32(reader))?;
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CircuitStates::SubassemblyFormat { on_states }
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}
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};
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read_magic(reader, b"redstone sux lol")?;
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Ok(Self {
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game_version,
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save_type,
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mods,
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component_types,
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components,
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wires,
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circuit_states,
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})
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}
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pub fn write<W: Write>(&self, writer: &mut W) -> Result<(), Error> {
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writer.write_all(b"Logic World save")?;
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write_u8(SAVE_VERSION, writer)?;
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for &v in &self.game_version {
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write_i32(v, writer)?;
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}
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let save_type_id = match self.save_type {
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SaveType::World => 1,
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SaveType::Subassembly => 2,
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};
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write_u8(save_type_id, writer)?;
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write_usize(self.components.len(), writer)?;
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write_usize(self.wires.len(), writer)?;
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write_usize(self.mods.len(), writer)?;
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for mod_info in &self.mods {
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write_str(&mod_info.mod_id, writer)?;
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for &v in &mod_info.mod_version {
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write_i32(v, writer)?;
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}
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}
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write_usize(self.component_types.len(), writer)?;
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for component_type in &self.component_types {
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write_u16(component_type.numeric_id, writer)?;
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write_str(&component_type.text_id, writer)?;
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}
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for component in &self.components {
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write_u32(component.address, writer)?;
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write_u32(component.parent, writer)?;
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write_u16(component.type_id, writer)?;
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for &v in &component.position {
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write_i32(v, writer)?;
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}
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for &v in &component.rotation {
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write_f32(v, writer)?;
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}
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write_usize(component.inputs.len(), writer)?;
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for input in &component.inputs {
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write_i32(input.circuit_state_id, writer)?;
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}
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write_usize(component.outputs.len(), writer)?;
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for output in &component.outputs {
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write_i32(output.circuit_state_id, writer)?;
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}
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if let Some(bytes) = &component.custom_data {
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write_usize(bytes.len(), writer)?;
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writer.write_all(&bytes)?;
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} else {
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write_i32(-1, writer)?;
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}
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}
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for wire in &self.wires {
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write_peg_address(&wire.start_peg, writer)?;
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write_peg_address(&wire.end_peg, writer)?;
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write_i32(wire.circuit_state_id, writer)?;
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write_f32(wire.rotation, writer)?;
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}
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match (self.save_type, &self.circuit_states) {
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(SaveType::World, CircuitStates::WorldFormat { circuit_states }) => {
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write_usize(circuit_states.len(), writer)?;
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writer.write_all(&circuit_states)?;
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}
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||||||
|
(SaveType::Subassembly, CircuitStates::SubassemblyFormat { on_states }) => {
|
||||||
|
write_usize(on_states.len(), writer)?;
|
||||||
|
for &v in on_states {
|
||||||
|
write_i32(v, writer)?;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
return Err(Error::InvalidSave);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
writer.write_all(b"redstone sux lol")?;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn read_peg_address<R: Read>(reader: &mut R) -> Result<PegAddress, Error> {
|
||||||
|
let peg_kind = read_u8(reader)?;
|
||||||
|
let is_input = match peg_kind {
|
||||||
|
0 => false,
|
||||||
|
1 => true,
|
||||||
|
_ => return Err(Error::InvalidSave),
|
||||||
|
};
|
||||||
|
let component_address = read_u32(reader)?;
|
||||||
|
let peg_index = read_i32(reader)?;
|
||||||
|
Ok(PegAddress {
|
||||||
|
is_input,
|
||||||
|
component_address,
|
||||||
|
peg_index,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
fn write_peg_address<W: Write>(address: &PegAddress, writer: &mut W) -> Result<(), Error> {
|
||||||
|
let peg_type_id = match address.is_input {
|
||||||
|
false => 0,
|
||||||
|
true => 1,
|
||||||
|
};
|
||||||
|
write_u8(peg_type_id, writer)?;
|
||||||
|
write_u32(address.component_address, writer)?;
|
||||||
|
write_i32(address.peg_index, writer)?;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
Loading…
Add table
Reference in a new issue