Refactor to v5/io/error modules

This commit is contained in:
Adam Gausmann 2022-10-28 21:25:04 -05:00
parent 8219f968f5
commit a23fa3cc40
6 changed files with 478 additions and 504 deletions

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@ -2,7 +2,7 @@ use std::{env::args_os, fs::File, io::BufReader, process::exit};
use blotter::BlotterFile; use blotter::BlotterFile;
fn main() -> Result<(), blotter::Error> { fn main() -> Result<(), blotter::error::Error> {
let infile = args_os().nth(1).unwrap_or_else(usage); let infile = args_os().nth(1).unwrap_or_else(usage);
let mut reader = BufReader::new(File::open(infile)?); let mut reader = BufReader::new(File::open(infile)?);
let blotter_file = BlotterFile::read(&mut reader)?; let blotter_file = BlotterFile::read(&mut reader)?;

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@ -2,7 +2,7 @@ use std::{env::args_os, fs::File, io::BufReader, process::exit};
use blotter::BlotterFile; use blotter::BlotterFile;
fn main() -> Result<(), blotter::Error> { fn main() -> Result<(), blotter::error::Error> {
let infile = args_os().nth(1).unwrap_or_else(usage); let infile = args_os().nth(1).unwrap_or_else(usage);
let mut reader = BufReader::new(File::open(infile)?); let mut reader = BufReader::new(File::open(infile)?);
let blotter_file = BlotterFile::read(&mut reader)?; let blotter_file = BlotterFile::read(&mut reader)?;

13
src/error.rs Normal file
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@ -0,0 +1,13 @@
#[derive(Debug)]
#[non_exhaustive]
pub enum Error {
IoError(std::io::Error),
InvalidSave,
IncompatibleVersion(u8),
}
impl From<std::io::Error> for Error {
fn from(error: std::io::Error) -> Self {
Self::IoError(error)
}
}

120
src/io.rs Normal file
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@ -0,0 +1,120 @@
use crate::error::Error;
use std::io::{Read, Write};
pub fn read_u8<R: Read>(reader: &mut R) -> Result<u8, Error> {
let mut bytes = [0u8; 1];
reader.read_exact(&mut bytes)?;
Ok(u8::from_le_bytes(bytes))
}
pub fn write_u8<W: Write>(v: u8, writer: &mut W) -> Result<(), Error> {
writer.write_all(&v.to_le_bytes())?;
Ok(())
}
pub fn read_u16<R: Read>(reader: &mut R) -> Result<u16, Error> {
let mut bytes = [0u8; 2];
reader.read_exact(&mut bytes)?;
Ok(u16::from_le_bytes(bytes))
}
pub fn write_u16<W: Write>(v: u16, writer: &mut W) -> Result<(), Error> {
writer.write_all(&v.to_le_bytes())?;
Ok(())
}
pub fn read_i32<R: Read>(reader: &mut R) -> Result<i32, Error> {
let mut bytes = [0u8; 4];
reader.read_exact(&mut bytes)?;
Ok(i32::from_le_bytes(bytes))
}
pub fn write_i32<W: Write>(v: i32, writer: &mut W) -> Result<(), Error> {
writer.write_all(&v.to_le_bytes())?;
Ok(())
}
pub fn read_u32<R: Read>(reader: &mut R) -> Result<u32, Error> {
let mut bytes = [0u8; 4];
reader.read_exact(&mut bytes)?;
Ok(u32::from_le_bytes(bytes))
}
pub fn write_u32<W: Write>(v: u32, writer: &mut W) -> Result<(), Error> {
writer.write_all(&v.to_le_bytes())?;
Ok(())
}
pub fn read_f32<R: Read>(reader: &mut R) -> Result<f32, Error> {
let mut bytes = [0u8; 4];
reader.read_exact(&mut bytes)?;
Ok(f32::from_le_bytes(bytes))
}
pub fn write_f32<W: Write>(v: f32, writer: &mut W) -> Result<(), Error> {
writer.write_all(&v.to_le_bytes())?;
Ok(())
}
pub fn read_usize<R: Read>(reader: &mut R) -> Result<usize, Error> {
read_i32(reader)?.try_into().map_err(|_| Error::InvalidSave)
}
pub fn write_usize<W: Write>(v: usize, writer: &mut W) -> Result<(), Error> {
let v: i32 = v.try_into().map_err(|_| Error::InvalidSave)?;
write_i32(v, writer)
}
pub fn read_string<R: Read>(reader: &mut R) -> Result<String, Error> {
let string_len = read_usize(reader)?;
let bytes = read_bytevec(reader, string_len)?;
String::from_utf8(bytes).map_err(|_| Error::InvalidSave)
}
pub fn write_str<W: Write>(s: &str, writer: &mut W) -> Result<(), Error> {
write_usize(s.len(), writer)?;
writer.write_all(s.as_bytes())?;
Ok(())
}
pub fn read_vec<F, T>(len: usize, mut reader: F) -> Result<Vec<T>, Error>
where
F: FnMut() -> Result<T, Error>,
{
let mut vec = Vec::with_capacity(len);
for _ in 0..len {
vec.push(reader()?);
}
Ok(vec)
}
pub fn read_array<F, T, const LEN: usize>(mut reader: F) -> Result<[T; LEN], Error>
where
F: FnMut() -> Result<T, Error>,
T: Default + Copy,
{
let mut arr = [Default::default(); LEN];
for slot in &mut arr {
*slot = reader()?;
}
Ok(arr)
}
pub fn read_magic<R: Read>(reader: &mut R, magic_bytes: &[u8]) -> Result<(), Error> {
let mut header = [0u8; 16];
reader.read_exact(&mut header)?;
if header != *magic_bytes {
return Err(Error::InvalidSave);
}
Ok(())
}
pub fn read_version<R: Read>(reader: &mut R) -> Result<[i32; 4], Error> {
read_array(|| read_i32(reader))
}
pub fn read_bytevec<R: Read>(reader: &mut R, len: usize) -> Result<Vec<u8>, Error> {
let mut vec = vec![0u8; len];
reader.read_exact(&mut vec)?;
Ok(vec)
}

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@ -1,517 +1,31 @@
pub mod error;
pub(crate) mod io;
pub mod v5;
use io::read_u8;
use std::io::{Read, Write}; use std::io::{Read, Write};
#[derive(Debug, Clone, Copy, PartialEq)] use crate::error::Error;
pub enum SaveType { use crate::io::read_magic;
World,
Subassembly,
}
#[derive(Debug)] #[derive(Debug)]
pub struct ModInfo { pub enum BlotterFile {
pub mod_id: String, V5(v5::BlotterFile),
pub mod_version: [i32; 4],
}
#[derive(Debug)]
pub struct ComponentType {
pub numeric_id: u16,
pub text_id: String,
}
#[derive(Debug)]
pub struct Input {
pub circuit_state_id: i32,
}
#[derive(Debug)]
pub struct Output {
pub circuit_state_id: i32,
}
#[derive(Debug)]
pub struct Component {
pub address: u32,
pub parent: u32,
pub type_id: u16,
pub position: [f32; 3],
pub rotation: [f32; 4],
pub inputs: Vec<Input>,
pub outputs: Vec<Output>,
pub custom_data: Option<Vec<u8>>,
}
#[derive(Debug)]
pub struct PegAddress {
pub is_input: bool,
pub component_address: u32,
pub peg_index: i32,
}
#[derive(Debug)]
pub struct Wire {
pub start_peg: PegAddress,
pub end_peg: PegAddress,
pub circuit_state_id: i32,
pub rotation: f32,
}
#[derive(Debug)]
pub enum CircuitStates {
WorldFormat { circuit_states: Vec<u8> },
SubassemblyFormat { on_states: Vec<i32> },
}
#[derive(Debug)]
pub struct BlotterFile {
pub save_version: u8,
pub game_version: [i32; 4],
pub save_type: SaveType,
pub mods: Vec<ModInfo>,
pub component_types: Vec<ComponentType>,
pub components: Vec<Component>,
pub wires: Vec<Wire>,
pub circuit_states: CircuitStates,
} }
impl BlotterFile { impl BlotterFile {
pub fn new(game_version: [i32; 4]) -> Self { pub fn read<R: Read>(reader: &mut R) -> Result<Self, Error> {
Self {
save_version: 5,
game_version,
save_type: SaveType::World,
mods: Vec::new(),
component_types: Vec::new(),
components: Vec::new(),
wires: Vec::new(),
circuit_states: CircuitStates::WorldFormat {
circuit_states: Vec::new(),
},
}
}
pub fn read<R>(reader: &mut R) -> Result<Self, Error>
where
R: Read,
{
read_magic(reader, b"Logic World save")?; read_magic(reader, b"Logic World save")?;
let save_version = read_u8(reader)?; let save_version = read_u8(reader)?;
if save_version != 5 { match save_version {
return Err(Error::IncompatibleVersion(save_version)); 5 => v5::BlotterFile::read_after_save_version(reader).map(Self::V5),
} _ => Err(Error::IncompatibleVersion(save_version)),
let game_version = read_version(reader)?;
let save_type_id = read_u8(reader)?;
let save_type = match save_type_id {
1 => SaveType::World,
2 => SaveType::Subassembly,
_ => {
return Err(Error::InvalidSave);
}
};
let num_components = read_usize(reader)?;
let num_wires = read_usize(reader)?;
let num_mods = read_usize(reader)?;
let mods = read_vec(num_mods, || {
let mod_id = read_string(reader)?;
let mod_version = read_version(reader)?;
Ok(ModInfo {
mod_id,
mod_version,
})
})?;
let num_component_types: usize = read_usize(reader)?;
let component_types = read_vec(num_component_types, || {
let numeric_id = read_u16(reader)?;
let text_id = read_string(reader)?;
Ok(ComponentType {
numeric_id,
text_id,
})
})?;
let components = read_vec(num_components, || {
let address = read_u32(reader)?;
let parent = read_u32(reader)?;
let type_id = read_u16(reader)?;
let position = read_array(|| read_f32(reader))?;
let rotation = read_array(|| read_f32(reader))?;
let num_inputs = read_usize(reader)?;
let inputs = read_vec(num_inputs, || {
let circuit_state_id = read_i32(reader)?;
Ok(Input { circuit_state_id })
})?;
let num_outputs = read_usize(reader)?;
let outputs = read_vec(num_outputs, || {
let circuit_state_id = read_i32(reader)?;
Ok(Output { circuit_state_id })
})?;
let custom_data_len = read_i32(reader)?;
let custom_data = if custom_data_len < 0 {
None
} else {
Some(read_bytevec(reader, custom_data_len as usize)?)
};
Ok(Component {
address,
parent,
type_id,
position,
rotation,
inputs,
outputs,
custom_data,
})
})?;
let wires = read_vec(num_wires, || {
let start_peg = read_peg_address(reader)?;
let end_peg = read_peg_address(reader)?;
let circuit_state_id = read_i32(reader)?;
let rotation = read_f32(reader)?;
Ok(Wire {
start_peg,
end_peg,
circuit_state_id,
rotation,
})
})?;
let circuit_states = match save_type {
SaveType::World => {
let num_bytes = read_usize(reader)?;
let circuit_states = read_bytevec(reader, num_bytes)?;
CircuitStates::WorldFormat { circuit_states }
}
SaveType::Subassembly => {
let num_on_states = read_usize(reader)?;
let on_states = read_vec(num_on_states, || read_i32(reader))?;
CircuitStates::SubassemblyFormat { on_states }
}
};
read_magic(reader, b"redstone sux lol")?;
Ok(Self {
save_version,
game_version,
save_type,
mods,
component_types,
components,
wires,
circuit_states,
})
}
pub fn write<W>(&self, writer: &mut W) -> Result<(), Error>
where
W: Write,
{
writer.write_all(b"Logic World save")?;
write_u8(self.save_version, writer)?;
for &v in &self.game_version {
write_i32(v, writer)?;
}
let save_type_id = match self.save_type {
SaveType::World => 1,
SaveType::Subassembly => 2,
};
write_u8(save_type_id, writer)?;
write_usize(self.components.len(), writer)?;
write_usize(self.wires.len(), writer)?;
write_usize(self.mods.len(), writer)?;
for mod_info in &self.mods {
write_str(&mod_info.mod_id, writer)?;
for &v in &mod_info.mod_version {
write_i32(v, writer)?;
} }
} }
write_usize(self.component_types.len(), writer)?; pub fn write<W: Write>(&self, writer: &mut W) -> Result<(), Error> {
for component_type in &self.component_types { match self {
write_u16(component_type.numeric_id, writer)?; Self::V5(file) => file.write(writer),
write_str(&component_type.text_id, writer)?;
}
for component in &self.components {
write_u32(component.address, writer)?;
write_u32(component.parent, writer)?;
write_u16(component.type_id, writer)?;
for &v in &component.position {
write_f32(v, writer)?;
}
for &v in &component.rotation {
write_f32(v, writer)?;
}
write_usize(component.inputs.len(), writer)?;
for input in &component.inputs {
write_i32(input.circuit_state_id, writer)?;
}
write_usize(component.outputs.len(), writer)?;
for output in &component.outputs {
write_i32(output.circuit_state_id, writer)?;
}
if let Some(bytes) = &component.custom_data {
write_usize(bytes.len(), writer)?;
writer.write_all(&bytes)?;
} else {
write_i32(-1, writer)?;
} }
} }
for wire in &self.wires {
write_peg_address(&wire.start_peg, writer)?;
write_peg_address(&wire.end_peg, writer)?;
write_i32(wire.circuit_state_id, writer)?;
write_f32(wire.rotation, writer)?;
}
match (self.save_type, &self.circuit_states) {
(SaveType::World, CircuitStates::WorldFormat { circuit_states }) => {
write_usize(circuit_states.len(), writer)?;
writer.write_all(&circuit_states)?;
}
(SaveType::Subassembly, CircuitStates::SubassemblyFormat { on_states }) => {
write_usize(on_states.len(), writer)?;
for &v in on_states {
write_i32(v, writer)?;
}
}
_ => {
return Err(Error::InvalidSave);
}
}
writer.write_all(b"redstone sux lol")?;
Ok(())
}
}
#[derive(Debug)]
#[non_exhaustive]
pub enum Error {
IoError(std::io::Error),
InvalidSave,
IncompatibleVersion(u8),
}
impl From<std::io::Error> for Error {
fn from(error: std::io::Error) -> Self {
Self::IoError(error)
}
}
fn read_u8<R>(reader: &mut R) -> Result<u8, Error>
where
R: Read,
{
let mut bytes = [0u8; 1];
reader.read_exact(&mut bytes)?;
Ok(u8::from_le_bytes(bytes))
}
fn read_u16<R>(reader: &mut R) -> Result<u16, Error>
where
R: Read,
{
let mut bytes = [0u8; 2];
reader.read_exact(&mut bytes)?;
Ok(u16::from_le_bytes(bytes))
}
fn read_i32<R>(reader: &mut R) -> Result<i32, Error>
where
R: Read,
{
let mut bytes = [0u8; 4];
reader.read_exact(&mut bytes)?;
Ok(i32::from_le_bytes(bytes))
}
fn read_u32<R>(reader: &mut R) -> Result<u32, Error>
where
R: Read,
{
let mut bytes = [0u8; 4];
reader.read_exact(&mut bytes)?;
Ok(u32::from_le_bytes(bytes))
}
fn read_f32<R>(reader: &mut R) -> Result<f32, Error>
where
R: Read,
{
let mut bytes = [0u8; 4];
reader.read_exact(&mut bytes)?;
Ok(f32::from_le_bytes(bytes))
}
fn read_usize<R>(reader: &mut R) -> Result<usize, Error>
where
R: Read,
{
read_i32(reader)?.try_into().map_err(|_| Error::InvalidSave)
}
fn read_string<R>(reader: &mut R) -> Result<String, Error>
where
R: Read,
{
let string_len = read_usize(reader)?;
let bytes = read_bytevec(reader, string_len)?;
String::from_utf8(bytes).map_err(|_| Error::InvalidSave)
}
fn read_vec<F, T>(len: usize, mut reader: F) -> Result<Vec<T>, Error>
where
F: FnMut() -> Result<T, Error>,
{
let mut vec = Vec::with_capacity(len);
for _ in 0..len {
vec.push(reader()?);
}
Ok(vec)
}
fn read_array<F, T, const LEN: usize>(mut reader: F) -> Result<[T; LEN], Error>
where
F: FnMut() -> Result<T, Error>,
T: Default + Copy,
{
let mut arr = [Default::default(); LEN];
for slot in &mut arr {
*slot = reader()?;
}
Ok(arr)
}
fn read_magic<R>(reader: &mut R, magic_bytes: &[u8]) -> Result<(), Error>
where
R: Read,
{
let mut header = [0u8; 16];
reader.read_exact(&mut header)?;
if header != *magic_bytes {
return Err(Error::InvalidSave);
}
Ok(())
}
fn read_version<R>(reader: &mut R) -> Result<[i32; 4], Error>
where
R: Read,
{
read_array(|| read_i32(reader))
}
fn read_bytevec<R>(reader: &mut R, len: usize) -> Result<Vec<u8>, Error>
where
R: Read,
{
let mut vec = vec![0u8; len];
reader.read_exact(&mut vec)?;
Ok(vec)
}
fn read_peg_address<R>(reader: &mut R) -> Result<PegAddress, Error>
where
R: Read,
{
let peg_kind = read_u8(reader)?;
let is_input = match peg_kind {
0 => false,
1 => true,
_ => return Err(Error::InvalidSave),
};
let component_address = read_u32(reader)?;
let peg_index = read_i32(reader)?;
Ok(PegAddress {
is_input,
component_address,
peg_index,
})
}
fn write_u8<W>(v: u8, writer: &mut W) -> Result<(), Error>
where
W: Write,
{
writer.write_all(&v.to_le_bytes())?;
Ok(())
}
fn write_u16<W>(v: u16, writer: &mut W) -> Result<(), Error>
where
W: Write,
{
writer.write_all(&v.to_le_bytes())?;
Ok(())
}
fn write_i32<W>(v: i32, writer: &mut W) -> Result<(), Error>
where
W: Write,
{
writer.write_all(&v.to_le_bytes())?;
Ok(())
}
fn write_u32<W>(v: u32, writer: &mut W) -> Result<(), Error>
where
W: Write,
{
writer.write_all(&v.to_le_bytes())?;
Ok(())
}
fn write_f32<W>(v: f32, writer: &mut W) -> Result<(), Error>
where
W: Write,
{
writer.write_all(&v.to_le_bytes())?;
Ok(())
}
fn write_usize<W>(v: usize, writer: &mut W) -> Result<(), Error>
where
W: Write,
{
let v: i32 = v.try_into().map_err(|_| Error::InvalidSave)?;
write_i32(v, writer)
}
fn write_str<W>(s: &str, writer: &mut W) -> Result<(), Error>
where
W: Write,
{
write_usize(s.len(), writer)?;
writer.write_all(s.as_bytes())?;
Ok(())
}
fn write_peg_address<W>(address: &PegAddress, writer: &mut W) -> Result<(), Error>
where
W: Write,
{
let peg_type_id = match address.is_input {
false => 0,
true => 1,
};
write_u8(peg_type_id, writer)?;
write_u32(address.component_address, writer)?;
write_i32(address.peg_index, writer)?;
Ok(())
} }

327
src/v5.rs Normal file
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@ -0,0 +1,327 @@
use crate::error::Error;
use crate::io::*;
use std::io::{Read, Write};
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum SaveType {
World,
Subassembly,
}
#[derive(Debug)]
pub struct ModInfo {
pub mod_id: String,
pub mod_version: [i32; 4],
}
#[derive(Debug)]
pub struct ComponentType {
pub numeric_id: u16,
pub text_id: String,
}
#[derive(Debug)]
pub struct Input {
pub circuit_state_id: i32,
}
#[derive(Debug)]
pub struct Output {
pub circuit_state_id: i32,
}
#[derive(Debug)]
pub struct Component {
pub address: u32,
pub parent: u32,
pub type_id: u16,
pub position: [f32; 3],
pub rotation: [f32; 4],
pub inputs: Vec<Input>,
pub outputs: Vec<Output>,
pub custom_data: Option<Vec<u8>>,
}
#[derive(Debug)]
pub struct PegAddress {
pub is_input: bool,
pub component_address: u32,
pub peg_index: i32,
}
#[derive(Debug)]
pub struct Wire {
pub start_peg: PegAddress,
pub end_peg: PegAddress,
pub circuit_state_id: i32,
pub rotation: f32,
}
#[derive(Debug)]
pub enum CircuitStates {
WorldFormat { circuit_states: Vec<u8> },
SubassemblyFormat { on_states: Vec<i32> },
}
#[derive(Debug)]
pub struct BlotterFile {
pub save_version: u8,
pub game_version: [i32; 4],
pub save_type: SaveType,
pub mods: Vec<ModInfo>,
pub component_types: Vec<ComponentType>,
pub components: Vec<Component>,
pub wires: Vec<Wire>,
pub circuit_states: CircuitStates,
}
impl BlotterFile {
pub fn new(game_version: [i32; 4]) -> Self {
Self {
save_version: 5,
game_version,
save_type: SaveType::World,
mods: Vec::new(),
component_types: Vec::new(),
components: Vec::new(),
wires: Vec::new(),
circuit_states: CircuitStates::WorldFormat {
circuit_states: Vec::new(),
},
}
}
pub fn read<R: Read>(reader: &mut R) -> Result<Self, Error> {
read_magic(reader, b"Logic World save")?;
let save_version = read_u8(reader)?;
if save_version != 5 {
return Err(Error::IncompatibleVersion(save_version));
}
Self::read_after_save_version(reader)
}
pub(crate) fn read_after_save_version<R: Read>(reader: &mut R) -> Result<Self, Error> {
let game_version = read_version(reader)?;
let save_type_id = read_u8(reader)?;
let save_type = match save_type_id {
1 => SaveType::World,
2 => SaveType::Subassembly,
_ => {
return Err(Error::InvalidSave);
}
};
let num_components = read_usize(reader)?;
let num_wires = read_usize(reader)?;
let num_mods = read_usize(reader)?;
let mods = read_vec(num_mods, || {
let mod_id = read_string(reader)?;
let mod_version = read_version(reader)?;
Ok(ModInfo {
mod_id,
mod_version,
})
})?;
let num_component_types: usize = read_usize(reader)?;
let component_types = read_vec(num_component_types, || {
let numeric_id = read_u16(reader)?;
let text_id = read_string(reader)?;
Ok(ComponentType {
numeric_id,
text_id,
})
})?;
let components = read_vec(num_components, || {
let address = read_u32(reader)?;
let parent = read_u32(reader)?;
let type_id = read_u16(reader)?;
let position = read_array(|| read_f32(reader))?;
let rotation = read_array(|| read_f32(reader))?;
let num_inputs = read_usize(reader)?;
let inputs = read_vec(num_inputs, || {
let circuit_state_id = read_i32(reader)?;
Ok(Input { circuit_state_id })
})?;
let num_outputs = read_usize(reader)?;
let outputs = read_vec(num_outputs, || {
let circuit_state_id = read_i32(reader)?;
Ok(Output { circuit_state_id })
})?;
let custom_data_len = read_i32(reader)?;
let custom_data = if custom_data_len < 0 {
None
} else {
Some(read_bytevec(reader, custom_data_len as usize)?)
};
Ok(Component {
address,
parent,
type_id,
position,
rotation,
inputs,
outputs,
custom_data,
})
})?;
let wires = read_vec(num_wires, || {
let start_peg = read_peg_address(reader)?;
let end_peg = read_peg_address(reader)?;
let circuit_state_id = read_i32(reader)?;
let rotation = read_f32(reader)?;
Ok(Wire {
start_peg,
end_peg,
circuit_state_id,
rotation,
})
})?;
let circuit_states = match save_type {
SaveType::World => {
let num_bytes = read_usize(reader)?;
let circuit_states = read_bytevec(reader, num_bytes)?;
CircuitStates::WorldFormat { circuit_states }
}
SaveType::Subassembly => {
let num_on_states = read_usize(reader)?;
let on_states = read_vec(num_on_states, || read_i32(reader))?;
CircuitStates::SubassemblyFormat { on_states }
}
};
read_magic(reader, b"redstone sux lol")?;
Ok(Self {
save_version: 5,
game_version,
save_type,
mods,
component_types,
components,
wires,
circuit_states,
})
}
pub fn write<W: Write>(&self, writer: &mut W) -> Result<(), Error> {
writer.write_all(b"Logic World save")?;
write_u8(self.save_version, writer)?;
for &v in &self.game_version {
write_i32(v, writer)?;
}
let save_type_id = match self.save_type {
SaveType::World => 1,
SaveType::Subassembly => 2,
};
write_u8(save_type_id, writer)?;
write_usize(self.components.len(), writer)?;
write_usize(self.wires.len(), writer)?;
write_usize(self.mods.len(), writer)?;
for mod_info in &self.mods {
write_str(&mod_info.mod_id, writer)?;
for &v in &mod_info.mod_version {
write_i32(v, writer)?;
}
}
write_usize(self.component_types.len(), writer)?;
for component_type in &self.component_types {
write_u16(component_type.numeric_id, writer)?;
write_str(&component_type.text_id, writer)?;
}
for component in &self.components {
write_u32(component.address, writer)?;
write_u32(component.parent, writer)?;
write_u16(component.type_id, writer)?;
for &v in &component.position {
write_f32(v, writer)?;
}
for &v in &component.rotation {
write_f32(v, writer)?;
}
write_usize(component.inputs.len(), writer)?;
for input in &component.inputs {
write_i32(input.circuit_state_id, writer)?;
}
write_usize(component.outputs.len(), writer)?;
for output in &component.outputs {
write_i32(output.circuit_state_id, writer)?;
}
if let Some(bytes) = &component.custom_data {
write_usize(bytes.len(), writer)?;
writer.write_all(&bytes)?;
} else {
write_i32(-1, writer)?;
}
}
for wire in &self.wires {
write_peg_address(&wire.start_peg, writer)?;
write_peg_address(&wire.end_peg, writer)?;
write_i32(wire.circuit_state_id, writer)?;
write_f32(wire.rotation, writer)?;
}
match (self.save_type, &self.circuit_states) {
(SaveType::World, CircuitStates::WorldFormat { circuit_states }) => {
write_usize(circuit_states.len(), writer)?;
writer.write_all(&circuit_states)?;
}
(SaveType::Subassembly, CircuitStates::SubassemblyFormat { on_states }) => {
write_usize(on_states.len(), writer)?;
for &v in on_states {
write_i32(v, writer)?;
}
}
_ => {
return Err(Error::InvalidSave);
}
}
writer.write_all(b"redstone sux lol")?;
Ok(())
}
}
fn read_peg_address<R: Read>(reader: &mut R) -> Result<PegAddress, Error> {
let peg_kind = read_u8(reader)?;
let is_input = match peg_kind {
0 => false,
1 => true,
_ => return Err(Error::InvalidSave),
};
let component_address = read_u32(reader)?;
let peg_index = read_i32(reader)?;
Ok(PegAddress {
is_input,
component_address,
peg_index,
})
}
fn write_peg_address<W: Write>(address: &PegAddress, writer: &mut W) -> Result<(), Error> {
let peg_type_id = match address.is_input {
false => 0,
true => 1,
};
write_u8(peg_type_id, writer)?;
write_u32(address.component_address, writer)?;
write_i32(address.peg_index, writer)?;
Ok(())
}