update for v7

This commit is contained in:
Adam Gausmann 2026-09-28 23:38:48 -05:00
parent ef9cce0d68
commit a341491bf8
9 changed files with 315 additions and 59 deletions

7
.gitignore vendored
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@ -1,3 +1,8 @@
/target
Cargo.lock
.vscode
.vscode
# Local dir names for temporary data
/data
/work
/tmp

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@ -6,15 +6,16 @@ Blotter file format parser and Logic World sandbox editor in Rust.
This is the version that is supported for loading/saving and high-level editing:
- **Blotter v6** (Logic World 0.91 beta)
- Not formalized yet, mostly same as v5, but component positions are
integers and custom data formats changed for some components
- [**Blotter v7**][spec-v7] (Logic World 0.92)
## Legacy versions
There are no high-level APIs for these versions, but converting the savefile to
newer versions is supported:
- [**Blotter v5**][v5] (Logic World 0.90)
- [**Blotter v5**][spec-v5] (Logic World 0.90)
- [**Blotter v6**][spec-v6] (Logic World 0.91)
[v5]: https://gist.github.com/JimmyCushnie/bebea37a21acbb6e669589967f9512a2
[spec-v5]: https://gist.github.com/JimmyCushnie/bebea37a21acbb6e669589967f9512a2/f3023f8ea859d1326c50ab71ac1a76cecabb3386
[spec-v6]: https://gist.github.com/JimmyCushnie/bebea37a21acbb6e669589967f9512a2/d02f96a57d72d6116321e4884e34551f65d3d342
[spec-v7]: https://wiki.logic.world/wiki/Blotter_File_Format/v7

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@ -1 +0,0 @@
mod v5v6;

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@ -1,39 +0,0 @@
use crate::{v5, v6};
impl From<v5::BlotterFile> for v6::BlotterFile {
fn from(file: v5::BlotterFile) -> Self {
Self {
game_version: file.game_version,
save_type: file.save_type,
mods: file.mods,
component_types: file.component_types,
components: file.components.into_iter().map(Into::into).collect(),
wires: file.wires,
circuit_states: file.circuit_states,
}
}
}
impl From<v5::Component> for v6::Component {
fn from(component: v5::Component) -> Self {
Self {
address: component.address,
parent: component.parent,
type_id: component.type_id,
position: floating_to_fixed_position(component.position),
rotation: component.rotation,
inputs: component.inputs,
outputs: component.outputs,
custom_data: component.custom_data,
}
}
}
fn floating_to_fixed_position([x, y, z]: [f32; 3]) -> [i32; 3] {
const CONVERSION_FACTOR: f32 = 1000.0;
[
(x * CONVERSION_FACTOR) as i32,
(y * CONVERSION_FACTOR) as i32,
(z * CONVERSION_FACTOR) as i32,
]
}

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@ -1,4 +1,3 @@
mod convert;
pub mod custom_data;
pub mod error;
pub(crate) mod io;
@ -6,18 +5,20 @@ pub(crate) mod misc;
pub mod sandbox;
pub mod v5;
pub mod v6;
pub mod v7;
use std::io::{Read, Write};
use crate::error::Error;
use crate::io::{read_magic, ReadFrom};
pub use v6 as latest;
pub use v7 as latest;
#[derive(Debug)]
pub enum BlotterFile {
V5(v5::BlotterFile),
V6(v6::BlotterFile),
V7(v7::BlotterFile),
}
impl BlotterFile {
@ -27,6 +28,7 @@ impl BlotterFile {
match save_version {
v5::SAVE_VERSION => v5::BlotterFile::read_after_save_version(reader).map(Self::V5),
v6::SAVE_VERSION => v6::BlotterFile::read_after_save_version(reader).map(Self::V6),
v7::SAVE_VERSION => v7::BlotterFile::read_after_save_version(reader).map(Self::V7),
_ => Err(Error::IncompatibleVersion(save_version)),
}
}
@ -35,6 +37,7 @@ impl BlotterFile {
match self {
Self::V5(file) => file.write(writer),
Self::V6(file) => file.write(writer),
Self::V7(file) => file.write(writer),
}
}
@ -42,7 +45,8 @@ impl BlotterFile {
pub fn migrate(self) -> latest::BlotterFile {
match self {
Self::V5(file) => Self::V6(file.into()).migrate(),
Self::V6(file) => file,
Self::V6(file) => Self::V7(file.into()).migrate(),
Self::V7(file) => file,
}
}
}

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@ -6,7 +6,7 @@ use crate::latest as blotter;
use std::collections::{HashMap, HashSet};
/// The current game version that this save is compatible with.
const GAME_VERSION: [i32; 4] = [0, 91, 0, 510];
const GAME_VERSION: [i32; 4] = [0, 92, 4, 18];
/// Serialization context, mainly tracks ID mappings
struct Serializer {

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@ -9,7 +9,7 @@ pub const SAVE_FOOTER: &[u8; 16] = b"redstone sux lol";
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum SaveType {
World,
Subassembly,
PartialWorld,
}
impl ReadFrom for SaveType {
@ -17,7 +17,7 @@ impl ReadFrom for SaveType {
let id = u8::read_from(reader)?;
match id {
1 => Ok(Self::World),
2 => Ok(Self::Subassembly),
2 => Ok(Self::PartialWorld),
_ => Err(Error::InvalidSave),
}
}
@ -27,7 +27,7 @@ impl WriteTo for SaveType {
fn write_to<W: Write>(&self, writer: &mut W) -> Result<(), Error> {
let id: u8 = match self {
Self::World => 1,
Self::Subassembly => 2,
Self::PartialWorld => 2,
};
id.write_to(writer)?;
Ok(())
@ -291,7 +291,7 @@ impl WriteTo for Wire {
#[derive(Debug)]
pub enum CircuitStates {
WorldFormat { circuit_states: Vec<u8> },
SubassemblyFormat { on_states: Vec<i32> },
PartialWorldFormat { on_states: Vec<i32> },
}
impl ReadFromSeed<SaveType> for CircuitStates {
@ -303,10 +303,10 @@ impl ReadFromSeed<SaveType> for CircuitStates {
reader.read_exact(&mut circuit_states)?;
Ok(Self::WorldFormat { circuit_states })
}
SaveType::Subassembly => {
SaveType::PartialWorld => {
let num_on_states = usize::read_from(reader)?;
let on_states = Vec::read_from_seed(reader, Length(num_on_states))?;
Ok(Self::SubassemblyFormat { on_states })
Ok(Self::PartialWorldFormat { on_states })
}
}
}
@ -319,7 +319,7 @@ impl WriteTo for CircuitStates {
circuit_states.len().write_to(writer)?;
writer.write_all(&circuit_states)?;
}
Self::SubassemblyFormat { on_states } => {
Self::PartialWorldFormat { on_states } => {
on_states.len().write_to(writer)?;
on_states.write_to(writer)?;
}
@ -416,7 +416,7 @@ impl BlotterFile {
match (self.save_type, &self.circuit_states) {
(SaveType::World, CircuitStates::WorldFormat { .. }) => {}
(SaveType::Subassembly, CircuitStates::SubassemblyFormat { .. }) => {}
(SaveType::PartialWorld, CircuitStates::PartialWorldFormat { .. }) => {}
_ => {
return Err(Error::InvalidSave);
}

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@ -1,5 +1,6 @@
use crate::error::Error;
use crate::io::*;
use crate::v5;
use std::io::{Read, Write};
pub const SAVE_VERSION: u8 = 6;
@ -85,6 +86,30 @@ impl WriteTo for Component {
}
}
impl From<v5::Component> for Component {
fn from(component: v5::Component) -> Self {
Self {
address: component.address,
parent: component.parent,
type_id: component.type_id,
position: v5_position_to_v6(component.position),
rotation: component.rotation,
inputs: component.inputs,
outputs: component.outputs,
custom_data: component.custom_data,
}
}
}
fn v5_position_to_v6([x, y, z]: [f32; 3]) -> [i32; 3] {
const CONVERSION_FACTOR: f32 = 1000.0;
[
(x * CONVERSION_FACTOR) as i32,
(y * CONVERSION_FACTOR) as i32,
(z * CONVERSION_FACTOR) as i32,
]
}
#[derive(Debug)]
pub struct BlotterFile {
pub game_version: [i32; 4],
@ -173,7 +198,7 @@ impl BlotterFile {
match (self.save_type, &self.circuit_states) {
(SaveType::World, CircuitStates::WorldFormat { .. }) => {}
(SaveType::Subassembly, CircuitStates::SubassemblyFormat { .. }) => {}
(SaveType::PartialWorld, CircuitStates::PartialWorldFormat { .. }) => {}
_ => {
return Err(Error::InvalidSave);
}
@ -184,3 +209,17 @@ impl BlotterFile {
Ok(())
}
}
impl From<v5::BlotterFile> for BlotterFile {
fn from(file: v5::BlotterFile) -> Self {
Self {
game_version: file.game_version,
save_type: file.save_type,
mods: file.mods,
component_types: file.component_types,
components: file.components.into_iter().map(Into::into).collect(),
wires: file.wires,
circuit_states: file.circuit_states,
}
}
}

247
src/v7.rs Normal file
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@ -0,0 +1,247 @@
use crate::error::Error;
use crate::io::*;
use crate::v6;
use std::io::{Read, Write};
pub const SAVE_VERSION: u8 = 7;
// Unchanged from previous version:
pub use crate::v6::{
CircuitStates, Component, ComponentType, Input, ModInfo, Output, SaveType, SAVE_FOOTER,
SAVE_HEADER,
};
#[derive(Debug, Clone, Copy)]
pub enum PegType {
Input,
Output,
}
impl ReadFrom for PegType {
fn read_from<R: Read>(reader: &mut R) -> Result<Self, Error> {
let id = u8::read_from(reader)?;
match id {
1 => Ok(Self::Input),
2 => Ok(Self::Output),
_ => Err(Error::InvalidSave),
}
}
}
impl WriteTo for PegType {
fn write_to<W: Write>(&self, writer: &mut W) -> Result<(), Error> {
let id: u8 = match self {
Self::Input => 1,
Self::Output => 2,
};
id.write_to(writer)?;
Ok(())
}
}
impl From<v6::PegType> for PegType {
fn from(x: v6::PegType) -> Self {
match x {
v6::PegType::Input => Self::Input,
v6::PegType::Output => Self::Output,
}
}
}
#[derive(Debug, Clone, Copy)]
pub struct PegAddress {
pub peg_type: PegType,
pub component_address: u32,
pub peg_index: i32,
}
impl ReadFrom for PegAddress {
fn read_from<R: Read>(reader: &mut R) -> Result<Self, Error> {
let peg_type = ReadFrom::read_from(reader)?;
let component_address = ReadFrom::read_from(reader)?;
let peg_index = ReadFrom::read_from(reader)?;
Ok(Self {
peg_type,
component_address,
peg_index,
})
}
}
impl WriteTo for PegAddress {
fn write_to<W: Write>(&self, writer: &mut W) -> Result<(), Error> {
self.peg_type.write_to(writer)?;
self.component_address.write_to(writer)?;
self.peg_index.write_to(writer)?;
Ok(())
}
}
impl From<v6::PegAddress> for PegAddress {
fn from(x: v6::PegAddress) -> Self {
Self {
peg_type: x.peg_type.into(),
component_address: x.component_address,
peg_index: x.peg_index,
}
}
}
#[derive(Debug)]
pub struct Wire {
pub start_peg: PegAddress,
pub end_peg: PegAddress,
pub circuit_state_id: i32,
pub rotation: f32,
}
impl ReadFrom for Wire {
fn read_from<R: Read>(reader: &mut R) -> Result<Self, Error> {
let start_peg = ReadFrom::read_from(reader)?;
let end_peg = ReadFrom::read_from(reader)?;
let circuit_state_id = ReadFrom::read_from(reader)?;
let rotation = ReadFrom::read_from(reader)?;
Ok(Self {
start_peg,
end_peg,
circuit_state_id,
rotation,
})
}
}
impl WriteTo for Wire {
fn write_to<W: Write>(&self, writer: &mut W) -> Result<(), Error> {
self.start_peg.write_to(writer)?;
self.end_peg.write_to(writer)?;
self.circuit_state_id.write_to(writer)?;
self.rotation.write_to(writer)?;
Ok(())
}
}
impl From<v6::Wire> for Wire {
fn from(x: v6::Wire) -> Self {
Self {
start_peg: x.start_peg.into(),
end_peg: x.end_peg.into(),
circuit_state_id: x.circuit_state_id,
rotation: x.rotation,
}
}
}
#[derive(Debug)]
pub struct BlotterFile {
pub game_version: [i32; 4],
pub save_type: SaveType,
pub mods: Vec<ModInfo>,
pub component_types: Vec<ComponentType>,
pub components: Vec<Component>,
pub wires: Vec<Wire>,
pub circuit_states: CircuitStates,
}
impl BlotterFile {
pub fn new(game_version: [i32; 4]) -> Self {
Self {
game_version,
save_type: SaveType::World,
mods: Vec::new(),
component_types: Vec::new(),
components: Vec::new(),
wires: Vec::new(),
circuit_states: CircuitStates::WorldFormat {
circuit_states: Vec::new(),
},
}
}
pub fn read<R: Read>(reader: &mut R) -> Result<Self, Error> {
read_magic(reader, SAVE_HEADER)?;
let save_version = u8::read_from(reader)?;
if save_version != SAVE_VERSION {
return Err(Error::IncompatibleVersion(save_version));
}
Self::read_after_save_version(reader)
}
pub(crate) fn read_after_save_version<R: Read>(reader: &mut R) -> Result<Self, Error> {
let game_version = ReadFrom::read_from(reader)?;
let save_type = SaveType::read_from(reader)?;
let num_components = usize::read_from(reader)?;
let num_wires = usize::read_from(reader)?;
let num_mods = usize::read_from(reader)?;
let mods = Vec::read_from_seed(reader, Length(num_mods))?;
let num_component_types: usize = usize::read_from(reader)?;
let component_types = Vec::read_from_seed(reader, Length(num_component_types))?;
let components = Vec::read_from_seed(reader, Length(num_components))?;
let wires = Vec::read_from_seed(reader, Length(num_wires))?;
let circuit_states = CircuitStates::read_from_seed(reader, save_type)?;
read_magic(reader, SAVE_FOOTER)?;
Ok(Self {
game_version,
save_type,
mods,
component_types,
components,
wires,
circuit_states,
})
}
pub fn write<W: Write>(&self, writer: &mut W) -> Result<(), Error> {
writer.write_all(SAVE_HEADER)?;
SAVE_VERSION.write_to(writer)?;
self.game_version.write_to(writer)?;
self.save_type.write_to(writer)?;
self.components.len().write_to(writer)?;
self.wires.len().write_to(writer)?;
self.mods.len().write_to(writer)?;
self.mods.write_to(writer)?;
self.component_types.len().write_to(writer)?;
self.component_types.write_to(writer)?;
self.components.write_to(writer)?;
self.wires.write_to(writer)?;
match (self.save_type, &self.circuit_states) {
(SaveType::World, CircuitStates::WorldFormat { .. }) => {}
(SaveType::PartialWorld, CircuitStates::PartialWorldFormat { .. }) => {}
_ => {
return Err(Error::InvalidSave);
}
}
self.circuit_states.write_to(writer)?;
writer.write_all(SAVE_FOOTER)?;
Ok(())
}
}
impl From<v6::BlotterFile> for BlotterFile {
fn from(x: v6::BlotterFile) -> Self {
Self {
game_version: x.game_version,
save_type: x.save_type,
mods: x.mods,
component_types: x.component_types,
components: x.components,
wires: x.wires.into_iter().map(Into::into).collect(),
circuit_states: x.circuit_states,
}
}
}