//! Conversions between the Sandbox editor and Blotter serialization types. use crate::latest as blotter; /// The current game version that this save is compatible with. const GAME_VERSION: [i32; 4] = [0, 91, 0, 510]; impl From<&super::Sandbox> for blotter::BlotterFile { fn from(sandbox: &super::Sandbox) -> Self { // Blotter format requires that parents must be serialized before children. // TODO Serialize components with depth-first, pre-order traversal. let mut components = Vec::new(); let mut stack = Vec::new(); stack.extend(&sandbox.root_components); while let Some(component_id) = stack.pop() { let component = &sandbox.components[&component_id]; stack.extend(&component.children); components.push((component_id, component).into()) } Self { game_version: GAME_VERSION, save_type: blotter::SaveType::World, mods: sandbox.mods.clone(), component_types: sandbox .component_types .iter() .map(|(name, num)| blotter::ComponentType { numeric_id: *num, text_id: name.clone(), }) .collect(), components, wires: sandbox .wires .iter() .map(|(_id, wire)| wire.into()) .collect(), circuit_states: blotter::CircuitStates::WorldFormat { circuit_states: vec![], //TODO }, } } } impl From<(super::ComponentId, &super::ComponentInfo)> for blotter::Component { fn from((id, component): (super::ComponentId, &super::ComponentInfo)) -> Self { Self { address: id.into_raw(), parent: component.parent.map(|id| id.into_raw()).unwrap_or(0), type_id: component.type_id, position: component.position, rotation: component.rotation, inputs: component.inputs.iter().map(|peg| peg.into()).collect(), outputs: component.outputs.iter().map(|peg| peg.into()).collect(), custom_data: component.custom_data.clone(), } } } impl From<&super::PegInfo> for blotter::Input { fn from(peg: &super::PegInfo) -> Self { Self { circuit_state_id: peg.cluster_id.into_raw(), } } } impl From<&super::PegInfo> for blotter::Output { fn from(peg: &super::PegInfo) -> Self { Self { circuit_state_id: peg.cluster_id.into_raw(), } } } impl From<&super::WireInfo> for blotter::Wire { fn from(wire: &super::WireInfo) -> Self { Self { start_peg: wire.a.into(), end_peg: wire.b.into(), circuit_state_id: wire.cluster_id.into_raw(), rotation: wire.rotation, } } } impl From for blotter::PegAddress { fn from(addr: super::PegAddress) -> Self { Self { peg_type: addr.peg_type.into(), component_address: addr.component.into_raw(), peg_index: addr.peg_index.try_into().unwrap(), } } } impl From for blotter::PegType { fn from(peg_type: super::PegType) -> Self { match peg_type { super::PegType::Input => Self::Input, super::PegType::Output => Self::Output, } } }