River config
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2
templates/.config/i3bar-river/config.toml
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templates/.config/i3bar-river/config.toml
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command = "i3status"
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position = "bottom"
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templates/.config/river/init
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templates/.config/river/init
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#!/bin/sh
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riverctl map normal Super+Shift Return spawn alacritty
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riverctl map normal Super D spawn 'wofi --show drun'
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riverctl map normal Super+Shift D spawn 'wofi --show run'
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riverctl map normal Super P spawn wofi-pass
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riverctl map normal Super+Shift S spawn 'wl-copy < "$(grimshot --notify save window)"'
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riverctl map normal Super+Ctrl S spawn 'wl-copy < "$(grimshot --notify save area)"'
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riverctl map normal Super+Shift P spawn swaylock
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riverctl map normal Super+Shift Q close
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riverctl map normal Super+Shift E exit
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riverctl map normal Super+Shift C spawn 'RIVER_RELOAD=1 ~/.config/river/init'
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riverctl map normal Super J focus-view next
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riverctl map normal Super K focus-view previous
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riverctl map normal Super+Shift J swap next
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riverctl map normal Super+Shift K swap previous
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riverctl map normal Super M focus-output next
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riverctl map normal Super Period focus-output previous
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riverctl map normal Super+Shift M send-to-output next
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riverctl map normal Super+Shift Period send-to-output previous
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riverctl map normal Super Return zoom
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riverctl map normal Super H send-layout-cmd rivertile "main-ratio -0.05"
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riverctl map normal Super L send-layout-cmd rivertile "main-ratio +0.05"
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riverctl map normal Super+Shift H send-layout-cmd rivertile "main-count +1"
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riverctl map normal Super+Shift L send-layout-cmd rivertile "main-count -1"
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riverctl map normal Super+Alt H move left 100
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riverctl map normal Super+Alt J move down 100
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riverctl map normal Super+Alt K move up 100
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riverctl map normal Super+Alt L move right 100
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riverctl map normal Super+Alt+Control H snap left
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riverctl map normal Super+Alt+Control J snap down
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riverctl map normal Super+Alt+Control K snap up
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riverctl map normal Super+Alt+Control L snap right
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riverctl map normal Super+Alt+Shift H resize horizontal -100
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riverctl map normal Super+Alt+Shift J resize vertical 100
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riverctl map normal Super+Alt+Shift K resize vertical -100
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riverctl map normal Super+Alt+Shift L resize horizontal 100
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riverctl map-pointer normal Super BTN_LEFT move-view
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riverctl map-pointer normal Super BTN_RIGHT resize-view
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riverctl map-pointer normal Super BTN_MIDDLE toggle-float
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riverctl map-pointer normal Super KEY_SCROLLUP carousel "scroll -0.01"
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riverctl map-pointer normal Super KEY_SCROLLDOWN send-layout-cmd carousel "scroll 0.01"
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for i in $(seq 1 9)
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do
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tags=$((1 << ($i - 1)))
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riverctl map normal Super $i set-focused-tags $tags
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riverctl map normal Super+Shift $i set-view-tags $tags
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riverctl map normal Super+Control $i toggle-focused-tags $tags
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riverctl map normal Super+Shift+Control $i toggle-view-tags $tags
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done
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all_tags=$(((1 << 32) - 1))
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riverctl map normal Super 0 set-focused-tags $all_tags
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riverctl map normal Super+Shift 0 set-view-tags $all_tags
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riverctl map normal Super Space toggle-float
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riverctl map normal Super F toggle-fullscreen
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riverctl map normal Super Up send-layout-cmd rivertile "main-location top"
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riverctl map normal Super Right send-layout-cmd rivertile "main-location right"
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riverctl map normal Super Down send-layout-cmd rivertile "main-location bottom"
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riverctl map normal Super Left send-layout-cmd rivertile "main-location left"
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# Declare a passthrough mode. This mode has only a single mapping to return to
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# normal mode. This makes it useful for testing a nested wayland compositor
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riverctl declare-mode passthrough
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riverctl map normal Super F11 enter-mode passthrough
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riverctl map passthrough Super F11 enter-mode normal
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# Various media key mapping examples for both normal and locked mode which do
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# not have a modifier
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for mode in normal locked
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do
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riverctl map $mode None XF86Eject spawn 'eject -T'
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riverctl map $mode None XF86AudioRaiseVolume spawn 'pamixer -i 5'
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riverctl map $mode None XF86AudioLowerVolume spawn 'pamixer -d 5'
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riverctl map $mode None XF86AudioMute spawn 'pamixer --toggle-mute'
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riverctl map $mode None XF86AudioMedia spawn 'playerctl play-pause'
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riverctl map $mode None XF86AudioPlay spawn 'playerctl play-pause'
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riverctl map $mode None XF86AudioPrev spawn 'playerctl previous'
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riverctl map $mode None XF86AudioNext spawn 'playerctl next'
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# Control screen backlight brightness with light (https://github.com/haikarainen/light)
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# Currently handled by acpid
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#riverctl map $mode None XF86MonBrightnessUp spawn 'light -A 5'
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#riverctl map $mode None XF86MonBrightnessDown spawn 'light -U 5'
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done
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# Set background and border color
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riverctl background-color 0x002b36
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riverctl border-color-focused 0x93a1a1
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riverctl border-color-unfocused 0x586e75
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# Set keyboard repeat rate
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riverctl set-repeat 50 300
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# Make certain views start floating
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#riverctl float-filter-add app-id float
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#riverctl float-filter-add title "popup title with spaces"
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# Set app-ids and titles of views which should use client side decorations
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#riverctl csd-filter-add app-id "gedit"
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# Set the default layout generator to be rivertile and start it.
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# River will send the process group of the init executable SIGTERM on exit.
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riverctl default-layout rivertile
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riverctl map normal Super E output-layout bsp-layout
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riverctl map normal Super W output-layout rivertile
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riverctl map normal Super G output-layout uniform-grid
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# Only run these at the first load.
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if [ -z $RIVER_RELOAD ]
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then
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dbus-update-activation-environment WAYLAND_DISPLAY XDG_CURRENT_DESKTOP=river
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# Layout engines
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rivertile -view-padding 6 -outer-padding 6 &
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river-bsp-layout &
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river-uniform-grid-layout &
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# Daemons
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pipewire &
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wireplumber &
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pipewire-pulse &
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dunst &
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udiskie &
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# Bar
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i3bar-river &
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fi
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